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21. Merry X-Mas - in EVE Technology Lab [original thread]
SELECT text FROM commonPleasantries WHERE MONTH(date) = 12 AND DAY(date) = 31 Resultset contains several entries: 3 2 1 Happy New Year! Let's get drunk! I am already drrrrrrunghhh!!
- by Lutz Major - at 2011.12.31 10:40:00
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22. Merry X-Mas - in EVE Technology Lab [original thread]
public static void main(String[] parameter) { System.out.println("Hello World and Merry Christmas, Techies!"); }
- by Lutz Major - at 2011.12.24 07:29:00
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23. static data and in game data doesn't match - in EVE Technology Lab [original thread]
I asume your 'perfect' bill was that from a BPO with ME 0? Why that is correct then, because you have to apply 10% waste, so ROUND(34 * 1.1) = ROUND(37.4) = 37 Tritanium and ROUND(29 * 1.1) = ROUND(31.9) = 32 Pyr Check a perfect ME 6 (34 / 5 = ...
- by Lutz Major - at 2011.12.21 21:57:00
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24. CSV Export - in EVE Technology Lab [original thread]
SELECT invTypes.typeName, invTypes.basePrice * 0.9 FROM invTypes, invBlueprintTypes WHERE invTypes.typeID = invBlueprintTypes.blueprintTypeID AND invTypes.published = 1 -- narrow query down to available BPOs on the market ... AND invTypes.market...
- by Lutz Major - at 2011.12.19 11:05:00
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25. EVE ISK to USD Currency Converter - in EVE Technology Lab [original thread]
WOW! No wonder why nobody can do simple mental arithmetic anymore ...
- by Lutz Major - at 2011.12.16 08:32:00
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26. Contracts API Cache time reduced - in EVE Technology Lab [original thread]
Tanya Powers wrote: hem...I'm going to look silly but it's ok I can deal with: How do I get my contracts with eve moon? -couldn't find any option to make those show up. If it's not possible with Evemoon then does someone knows witch program c...
- by Lutz Major - at 2011.12.14 09:09:00
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27. Blueprint Calculator - in EVE Technology Lab [original thread]
Hello Steve! Nice and easy to use page. Thank you for sharing and I must say, your response times to customer proposals are exemplary I hope you will update your page soon with my little notes: You are not calculating your quotes correctly. Sa...
- by Lutz Major - at 2011.12.14 08:55:00
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28. [PROPOSAL] Reduce API cache time by few minutes - in EVE Technology Lab [original thread]
Although I'm with you that some cache timers could be reduced, I must say that your way of (mis)using the cache timers is a bit strange: You shouldn't fetch new pages unless the cachedUntil expires. That way it is regardless when the timers run o...
- by Lutz Major - at 2011.12.14 08:20:00
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29. Crucible database dump - in EVE Technology Lab [original thread]
Desmont McCallock wrote: Listen to Lutz. He has a PhD on the subject. Unfortunately I have only a Minmatar Graduation Certificate ... and it isn't even signed
- by Lutz Major - at 2011.12.06 12:14:00
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30. Crucible database dump - in EVE Technology Lab [original thread]
Mnengli Noiliffe wrote: so the correct way is to subtract any matching t1 materials from t2 materials, in case there is a t1 consumed item in RAM list? ok, thanks for the hint and sorry if it's an off topic. No. You must only subtract the r...
- by Lutz Major - at 2011.12.06 07:55:00
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31. Crucible database dump - in EVE Technology Lab [original thread]
Zifrian wrote: The invItems table seems to be incomplete (I hope). There are no asteroids in the table anymore. This is from Incarna: Select top 10 invTypes.typeName, invGroups.groupName from invTypes, invItems, invGroups where invTypes.typeI...
- by Lutz Major - at 2011.12.05 08:05:00
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32. Crucible and API changes - in EVE Technology Lab [original thread]
Desmont McCallock wrote: Whatever, but .NET XML deserializer is handling it as possible string value. True, not having the element at all makes the handling easier (.NET XML deserializer assigns a missing element value to the default of the a...
- by Lutz Major - at 2011.12.01 07:33:00
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33. Crucible and API changes - in EVE Technology Lab [original thread]
Hello devs / community! Just checked my logs and saw, that there are some changes beside the patch notes: (I use the ( as tag opener! Stupid forum ... can we have a [code] block again?!? .. or at least a forum that displays > < ?) ...
- by Lutz Major - at 2011.11.30 08:37:00
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34. Crucible Patchnotes: Wormhole jumps removed!?! - in EVE Technology Lab [original thread]
An item from the recent patchnotes (build: 321215) made me wonder: Quote: The Jumps API no longer shows jumps into wormhole space. I'm curious why that will be removed.
- by Lutz Major - at 2011.11.28 15:05:00
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35. Prefix Email Providers in EVEMon (Help wanted) - in EVE Technology Lab [original thread]
Desmont McCallock wrote: Edit: Just for clarification. I searched about GMX and some post refer that the SMTP address is "mail.gmx.com". What's the diff? Edit 2: Using Telnet, 'mail.gmx.net', 'mail.gmx.com' and 'mail.gmx.us' are all acceptable ...
- by Lutz Major - at 2011.11.28 12:50:00
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36. Prefix Email Providers in EVEMon (Help wanted) - in EVE Technology Lab [original thread]
GMX is very common freemail provider in Germany and Austria: Provider Name: GMX
Server Address (SMTP): mail.gmx.net
Server Port: 465
Requires SSL (True of False): True
Requires Authentication (True of False): True
- by Lutz Major - at 2011.11.28 10:19:00
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37. [EULA/TOS] Scraping at The Gate - in EVE Technology Lab [original thread]
You should petition your inquiry. This is nothing where the CFT (common forum troll) can authorize you. Although you should know the answer .... would you like to have someone tinker with your website?
- by Lutz Major - at 2011.11.25 07:50:00
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38. Looking to develop a google calendar - API program, volunteers needed! - in EVE Technology Lab [original thread]
I find the idea not bad for skill training, but for industry jobs ... no thank you! When I was a more active I had about 80 to 100 invention jobs finishing ... PER DAY! fake edit: eventually for ME or PE research it would be nice ... but only fo...
- by Lutz Major - at 2011.11.23 10:27:00
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39. Sticky:[CRUCIBLE] Extra implant and blueprint info being added to killmails - In... - in EVE Technology Lab [original thread]
Best plan: Masterplan! About the singelton attribute: in the AssetList we have rawQuantity -2 to determine a BPC. In the Killmails we get the singelton attribute +2 :( It's not a big deal (we all have to program it anyways) but could you pu...
- by Lutz Major - at 2011.11.21 15:26:00
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40. number of t2 ammo per blueprint run - in EVE Technology Lab [original thread]
If you have trouble finding the correct values for T2 ammunition, how did you determine the values for the T1s?!? Anyway: The info you are looking for is in the invTypes.portionSize column
- by Lutz Major - at 2011.11.21 07:34:00
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